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Author | Topic: *** GameZNflix Rally! Coming Soon! *** |
jiffer Member |
![]() ![]() ![]() ![]() I'm not sure what is meant by a false wall... but 145k shares went through at .03 and all 6 MMs are still there. I'm in no hurry though... tripled my position over the last 48 hours and waiting to see how things pan out. IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Accumulation... this baby is strengthening... we are now looking at .03 into a close... No it's not running yet... but it is gradually stregthening and will begin a much strong move next week as we discussed. This is it. An excellent opportunity for entry and substantial gains. Sellers are drying up and buyers are stepping up to the plate. Why not... after all imho GameZNflix/Veegeez/PGHI is a "home run!" mach
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machtabow2 Member |
![]() ![]() ![]() ![]() Of course we can all speculate... but I believe the breakdown two days ago was MM manipulation... when they saw the opportunity... collecting shares here is not easy... 145,000 shares is a drop in the bucket... yes.. I'm in no hurry either... my analysis was clearly stated at the beginning of this thread and I stand by it. We will see movement soon. Beginning no later than December 23rd. imho mach
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raven76 Member |
![]() ![]() ![]() ![]() Jiffer, E.g,as I mentioned before I am holding AACs as well and following it.. There were 5 MM @ the ask of .03..You know with how many shares this fake wall fall? Just with 65,000 sh.. of course I don't expect it to be the same way here..My opinion was 2.5-3m needed to break..(in one of my previous posts) GL quote: IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Nice trading today. I was so busy typing didn't even realize the market was closed. Gaining strength... realistically can not be too many sellers left at these levels... The coming days should be very encouraging. mach IP: Logged |
JustMe Member |
![]() ![]() ![]() ![]() Hi guys. The 145k, at the end of the day, and the 82.5k this morning, were both mine. Sold out of some dogs because I see incredible potential here. Lots of great D/D going on. Glad to join all of you! Just Me IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Just me... Yes, I have noticed a substantial amount of DD here and some very intelligent investors. As a matter of fact... I'm seeing some of the top investors on this board investing in PGHI at these levels. "Birds of a Feather" *** Future's so Bright ***
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tigerontop Member |
![]() ![]() ![]() ![]() Well, as of this afternoon I will have no access to internet or anything. I am off to PERU to go hike the inca trail. That will be along flight home on Jan 8th just because I want to check on my PGHI! Merry Christmas to everyone! TigerOnTop IP: Logged |
PSU90 Member |
![]() ![]() ![]() ![]() Wow...enjoy the trail Tiger.....I have a big feeling that when you get back you will be richer both culturally and finanacially! Merry Christmas....have a safe journey!
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PSU90 Member |
![]() ![]() ![]() ![]() I was offline most of the day, so I was anxious to get on and see what was posted today. The teamwork on this thread (and this site in general) is spectacular. I am very encouraged, as you are Mach, to see some of the top investors from Allstocks here. If you remember way back when I was into this at .006 and asked you my first questions about PGHI.....I had a hard time making decisions. I was rather new to the game and being somewhat alone in the stock was tough on my nerves! That led to some nice early profits by selling on the first run, but also some later losses by selling into an MM dip (that cost me a huge position which I would give anything to have back again!). Now that so many of the posters who I respect are on board....it is MUCH MUCH easier to ride out the down days. I have learned many lessons since then! Many thanks to Mach, Milty, Mav, Chicago Joe, and others along the way!
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cabbage22 Member |
![]() ![]() ![]() ![]() Just wanted to bring this back up... [QUOTE]Originally posted by cabbage22: IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() I think this is important and it is related to the PGHI industry.... This is an early 2003 forecast Game Industry Market Forecasts Next week, DFC Intelligence will publish a 250-page report with complete forecasts for the game industry, Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry. In this months industry brief we thought we would provide an overview of some key points of this report. -DFC Intelligence forecasts worldwide industry growth for video games and PC games to be between 37% to 45% from 2002 to 2007. By 2007 we estimate the worldwide market for interactive entertainment software and hardware will be between $28.4 billion and $30.1 billion. Note that this figure does not include consumer spending on accessories, game rentals and used games. It is estimated that these areas will account for another $5 billion+ in annual spending. -Market growth is forecasted to be strongest in Europe, where spending on video game hardware and software is forecasted to grow by over 50% between 2002 and 2007. -The PlayStation 2 is far and away the strongest system and is blowing away past industry performance metrics. This system has the chance to be the first console system to sell over 100 million units. -DFC Intelligence forecasts that as many as 50% of 128-bit game system owners will eventually own 2 or more of the three major game systems (PlayStation 2, Xbox and GameCube). This will give Microsoft and Nintendo an opportunity to build solid installed bases for their systems. -In our game test labs we are seeing an increase in usage of both the Xbox and the GameCube in recent months, this could bode well for 2003/2004 sales for both systems. In our test lab, GameCube usage has been driven by Super Mario Sunshine, Metroid Prime, Animal Crossing and the newly released Zelda title. With its built-in hard drive and superior graphics, the Xbox is becoming the favorite system for sports games. However, our usage of the PlayStation remains very strong, lead by the Grand Theft Auto games and Kingdom Hearts. -We do not think that the Xbox will ever have strong sales in Asia. However, we do think Microsoft has the potential to do quite well in North America and Europe. -The new Game Boy Advance SP system is a major improvement over the original GBA system. Our older testers are now able to see what the kids were excited about. DFC Intelligence also provides forecasts for new portable systems expected to be released in the next several years. With the Game Boy Advance and new portable game systems, we forecast the worldwide portable hardware and software market increasing to over $5 billion by 2005. -The new DFC Intelligence report contains multiple scenarios for the release of new systems from Sony, Nintendo and Microsoft. Because these new systems have yet to be formally announced these forecasts are speculative. These systems are expected in 2005 or 2006 (the report provides scenarios for both release periods). We believe that all three hardware manufacturers will try and prevent the competition from getting an early start in the market. That being said we do include a scenario where one company (Microsoft) gets a jumpstart by releasing their system a year early. -By 2007, we expect the new systems to dominate the market. These systems are forecasted to have the fastest sales growth in the history of the video game market. -While overall sales have been down in the computer game market, it is worth pointing out that with the number of releases down, top individual titles still have very strong sales potential. As part of our ongoing research efforts DFC Intelligence is delivering free monthly briefs on hot topics in the interactive entertainment and video game industry. You (or a colleague of yours) have signed up to receive these briefs. DFC Intelligence’s research services provide detailed strategic analysis of the interactive entertainment industry. Reports on the video game and PC game market include: Market Leaders in the Video Game and Interactive Entertainment Industry This 600+ page report profiles major companies in the interactive entertainment industry. Each individual company report is about 15-40 pages and has an historical background, financial overview, product analysis and a frank assessment of the outlook for that company. The Online Game Market This 350-page report contains a comprehensive analysis of the online gaming market. Includes current sales trends, market forecast, and in-depth company profiles. Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry To be released on April 15th, 2003, this 250+ page report contains complete forecasts for all individual console and portable game platforms by region (Asia, Europe/PAL, U.S.) through 2007. Also included are PC game forecasts and historical sales figures. The report has several scenarios for future market growth including an analysis and forecasts for new systems from Sony, Microsoft and Nintendo, as well as new portable game systems. The U.S. Market for Video Games and Interactive Electronic Entertainment This 800 page report is designed as a complete guide to the interactive entertainment industry with forecasts to 2006 in multiple scenarios broken down by individual game systems, a detailed historical overview, individual platform analysis, PC game market overview, industry economics, business model breakdowns, industry trends, consumer profiles, game genres, marketing issues, retail profile and online distribution. The Themis Report on Online and Wireless Gaming 2002 This 150 page report provides an overview of the online and wireless game industries, including market potentials, analysis of the coming console online services, surveys of the leading content and service providers and a section that provides history and analysis of key issues that face the industry in the next five years, including customer service differentiation, the reasons for so many poor product launches in the space and the potential blocks to providing mass-market subscription content. The State of Game Technology This report examines the critical aspects of the interactive entertainment industry, including PC hardware, video game console systems, 3D graphics, sound, development tools, peripherals, portable systems, online games, wireless gaming and location based entertainment. IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() DFC Intelligence Forecasts Strong Growth For Video Game Industry San Diego, CA -- April 17, 2003 A new report from research firm DFC Intelligence forecasts that the worldwide market for video games, computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007. Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released. “We think that the successors to the Sony PlayStation 2, the Microsoft Xbox and the Nintendo GameCube are likely to be the fastest selling video game systems ever,” says David Cole, president of DFC Intelligence. Leading the market is Sony and its PlayStation brand. According to Cole, “the PlayStation 2 could eventually have sales of over 100 million hardware units, thus the PlayStation 3 has to be a favorite to continue Sony’s market leadership position.” However, the report claims that it is inevitable that Microsoft and Nintendo will take market share away from Sony. “The PlayStation 2 has been completely dominant, but we expect as much as 50% of PlayStation 2 owners to eventually buy an Xbox or GameCube,” says Cole. The report contains three separate scenarios for future growth. Under all scenarios, the PlayStation 2 and PlayStation 3 are the market share leaders, however Microsoft and Nintendo are significantly more competitive then they are in today’s marketplace. “Nintendo is being very aggressive with hardware pricing, software bundling and is doing a better job with third-party relationships. This should really benefit them in the long-term,” says Cole. Meanwhile, Microsoft is expected to be extremely competitive on all fronts and has now become a battle-tested veteran. Cole notes that the Xbox was the first system from Microsoft, and it got off to a late start, nevertheless, the Xbox still has been quite competitive. The solid market performance of the Xbox significantly increases the market outlook for future game systems from Microsoft. According to Cole, “we think Microsoft and the Xbox could be potentially strong in Europe, a region that has been somewhat neglected by video game hardware manufacturers.” The new report titled Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is 500 pages and contains complete forecasts to 2007 for video game systems, portable game systems and computer games. Forecasts are broken down by individual platform for three major regions: Japan, Europe and the U.S. For more information go to www.dfcint.com. CONTACT: David Cole 858-780-9680 IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Mav, Outstanding Info... Great research. It seems to me that Fortune recently released a report stating that the Video Gaming Industry will be one of the fastest growth markets for many years to come. This report certainly confirms that... which makes it even better for GamezNFlix (PGHI) shareholders whom know and understand that they are invested in the only online Video Game Rental publicly traded company! mach This first paragraph is key: A new report from research firm DFC Intelligence forecasts that the worldwide market for video games, computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007. Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released.
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machtabow2 Member |
![]() ![]() ![]() ![]() cabbage, Thank you for the repost. As you are demonstrating here... Stochs and Williams % R indicating that we are currently trading in an oversold state confirming that the "bulls" will likely "sieze control" in the very near future. December 23rd is coming soon. mach
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machtabow2 Member |
![]() ![]() ![]() ![]() PSU. Thank you for your comments. Also the thread you started. Remember that we can always have these RB "type" personalities removed here immediately upon alerting allstocks forum administrator. I do not think allstocks would like to lose the people on this particular board. I believe we add considerable value to the site... and like drive considerable traffic. It's too bad Kevin left. He had great insight. Hope he reads this and returns soon. mach
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Magoo Member |
![]() ![]() ![]() ![]() Just wanted to thank Mach for the time spent for staying on top of PGHI. I am new to the board and the pennies in general and have learned a lot from the everyone who has researched this. I am in for 280,000 shares at verious buying levels and am holding long. There are many like me who are following all of this and just want to let you know that I do appreciate all the research. Ron B. IP: Logged |
pbwizard Member |
![]() ![]() ![]() ![]() m_h13021 made a personal ad http://users.adelphia.net/~x1f2 page to spead the word about VeeGeeZ. So now I have made an ad page and personalized it with its own domain name. Remember we all have shares from PGHI so this means we own a share of this company. Business owners do not make money waiting around they all spead the word and work hard to succeed. http://www.video-game-rentals.us [This message has been edited by pbwizard (edited December 18, 2003).] IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() Video Games; A Grown Up Business July 23rd 2003 Older players, global popularity, demand for new college courses reflect game industry that's. The stereotype of video games as a children's-only pursuit is as outdated as a classic Pong console. Sure, teens still play them, but the first wave of gamers that grew up playing video games in the 1970s and 80s has now reached adulthood - and many of these avid gamers have children of their own. As a result, millions of people today are playing, buying and even learning to create new games and other interactive entertainment products. Colleges around the country are responding to the gaming industry's need to create new products and fill jobs by offering game-related courses for credit. According to Mary Clarke-Miller, academic director for Game Art & Design at The Art Institute of California - San Francisco, "The growth in college programs related to game design reflects a growing need for trained talent in the interactive entertainment field. Educators are working together with the game industry to develop relevant programs to fill this need." According to the Interactive Digital Software Association (IDSA), the average age of a game player is 28 years old, and 90 percent of all games are purchased by adults over the age of 18. And it's not just young men playing and buying games. The IDSA also reports 40 percent of game players are women who tend to choose role-playing and lifestyle titles. This broad base of game purchasers has helped to drive video game industry global sales to reach an estimated $31 billion in 2002, according to a report by Informa Media Group. In the United States alone, sales in 2002 were $10.3 billion according to UBS Warburg. In addition to the education community's keen response to this burgeoning industry, Wall Street is also keeping a close eye on its development; many game-related hardware and software companies are publicly traded. For example, in the United States, the launch of three new gaming systems fueled game sales to shoot up nearly 43 percent to $9.4 billion in 2001, reports market researcher NPD. For game art students, many of them game players since grade school, a steady rise in the sophistication level of games requires that "students must not only have a solid foundation in drawing skills, but also a strong understanding of acting and storytelling," says Christian Bradley, Chair of Game Art & Design at The Art Institute of California - San Diego. Bradley, who has worked for industry leaders such as Interplay, The Dreamers Guild Studios, and The Collective Studios, explains that in the early days of game production, design was driven by technical considerations, providing little more than rudimentary graphics, however "once those technical hurdles were overcome, graphics and game art started to play an ever-increasing role in game production." At The Illinois Institute of Art - Chicago, Media Arts & Animation instructor Ed Kerr, says "graphically, game art lagged beyond other entertainment forms such as television and film, however with current game technology, the artistic challenges for the artist, and student, approach those of more established media." Kerr also believes because rapidly-changing technology places constraints on the game art medium, game art creators must "ply their craft, communicating clearly and effectively within the limits of the game design." And, although the game art field as a career is growing, more graduates with game art degrees means increased competition for jobs. "Graduates should anticipate starting near the bottom - like most other fields - and working their way up," says Mark Meier, a game art instructor with The Art Institute of Phoenix, and a creator of PlayStation and PlayStation 2 games. "The best prospects for jobs may be smaller, or less established companies, where advancement can be quick," he adds. So with an industry exploding as quickly as gaming, is there any end in sight to its growth? "When we consider that currently only a small segment of the population is computer literate, the potential for increased growth, in the industry and the jobs needed to fill it, looks very promising," says Meier. IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Thanks Ron, Keep in mind it's a lot of team work. We have many great traders on this board including MAV, OLD MILTY, PSU, RAVEN, ADRENALIX, MT, PB, CABBAGE... boy and so many more........ and the great thing is that we are researching and working together as a team. We have even developed a shareholder "marketing campaign" for Veegeez!!!! When you have strong and dedicated shareholders like this investing so much time in a company... you know... "The Future's so Bright!" Feel free to do any DD you desire and let us know. Thanks again! mach
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machtabow2 Member |
![]() ![]() ![]() ![]() Nice PB... very nice. mach
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Mav Member |
![]() ![]() ![]() ![]() Game Industry Size The console video game industry is characterized by the launch of new console systems that typically have a five-year lifecycle. The currently available fourth Generation of systems, based on 128-bit processors, were launched in 2000 and 2001. Each subsequent generation of systems has significantly outperformed the previous in terms of total revenue generated and games and consoles sold. The current fourth Generation systems available were launched in 2000 with the introduction of Sony's PlayStation2. Microsoft and Nintendo brought greater variety of consumer offerings to the fourth generation arena with their respective introductions of the Xbox and GameCube. A key industry driver for growth is the expansion of the installed player base. Two primary factors are contributing to that growth: first, traditional gamers are replacing third generation systems with the latest technology and, second, video game consoles continue to appeal to a wider, more mass market of users. According to estimates from Gerard Klauer Mattison1, the interactive entertainment industry will grow from $9.5 billion in combined hardware, software, and accessory sales in 2001 to $10.5 billion in 2002 and $11.6 billion in 2003. Of the $9.5 billion in retail sales in 2001, accessories represented approximately $1.1 billion, 12% of the total market, growing a significant 38% from the approximately $800 million in accessory sales in 2000. IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() Wow... this is a great read about industry growth MAV. Get's me more excited. Growing Industry! Growing Company! Growing Shareholder Value! Boy... i imagine your typical college student would probably rather have a rental subscription than spending money buying games. With the number of new games hitting the streets... it would seem much more economical to have a rental membership vs. investing in a game that might get dated fast. Great read! mach
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Mav Member |
![]() ![]() ![]() ![]() Yes, I tell you Mach, this is very VERY hot, no dough those charts looks so good!!!.
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machtabow2 Member |
![]() ![]() ![]() ![]() It's funny... I personally have traded many different penny stocks... but now am actually invested and do constant research on a company and service that I really believe is going to be a "homerun". I hope that as people scan this board they take the time to stop and read through the intense DD here.. and then realize the full potential of GameZNflix (PGHI). This truly is an amazing investment opportunity! And yes... the techs are really looking good. mach *** The Future's so Bright ***
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Moose Member |
![]() ![]() ![]() ![]() mach...you kinda sound like Warren Buffett, below is a quote by him. "Buy a share as if you were buying the whole company"
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pbwizard Member |
![]() ![]() ![]() ![]() mach VeeGeeZ is up 326% on there reach per mil. visitors as Alexa is reporting. Check out there traffic ranking http://www.alexa.com/data/details/traffic_details?q=&url=veegeez.com IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() Top Ten Industry Facts 1/ Fifty percent of all Americans age six and older play computer and video games. 2/ The average age of a game player is 29 years old. 3/ Thirty-nine percent of game players are women. 4/ Computer and video game software sales grew eight percent in 2002 to $6.9 billion and are expected to show strong growth over the next few years. 5/ In 2002, more than 221 million computer and video games were sold, or almost two games for every household in America. 7/ Sixteen of the top 20 best selling games in 2002 were rated “E” for everyone or “T” for teen. 8/ Ninety-two percent of all games are purchased by adults over the age of 18. 9/ Ninety-six percent of parents surveyed who have children under the age of 18 said they are paying attention to the content of the computer and video games their children play, and sixty percent of parents say they play interactive games with their kids at least once a month. 10/ The vast majority of people who play games do so with friends and family. (Almost sixty percent of frequent game players play with friends, thirty-three percent play with siblings, and about one-quarter play with their spouse and/or parents.) IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() VIDEO GAME INDUSTRY Historical Sales Figures $6.9 billion in U.S. entertainment software sales in 2002. 2002 saw sales of computer and video game software grow 8% from 2001, generating $6.9 billion in sales. U.S. sales of console games totaled $5.5 billion while computer games accounted for $1.4 billion in sales. IP: Logged |
Mav Member |
![]() ![]() ![]() ![]() Sustained growth until 2005 From the U.K., Nick Gibson of Games Investor and Senior Internet, Computer and Video Games Analyst at Durlacher Research, explains that cyclical growth has been a characteristic of the games industry since its inception, and the cycles have proven remarkably uniform in pattern. Periods of strong growth have tended to last 4-5 years, followed by flat or falling sales during a two year transition period as new platforms are introduced. The last two growth periods occurred between 1989 and 1993 and between 1995 and 1999. The industry is currently in the latter stages of its latest two year transition period, as it moves out of the downward part of one console cycle (PlayStation, Dreamcast, N64) and into the incline of the next console cycle (PlayStation2, Xbox, GameCube and Game Boy Advance). Although the first signs of net growth are beginning to be seen, Gibson predicts "strong year-on-year growth will only really be felt at the end of 2002." From that point on, he expects the industry to experience a sustained period of strong annual growth until around 2005. IP: Logged |
machtabow2 Member |
![]() ![]() ![]() ![]() I wish I was Warren Buffet. You never know... Someday... Thanks. mach
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machtabow2 Member |
![]() ![]() ![]() ![]() I love this info. There is so much unrealized growth potential here. Wow! 326%... This is only the beginning! Wait until the new site is up! mach
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JustMe Member |
![]() ![]() ![]() ![]() Inverted Hammer pattern for today, and the technical indicators have all started to turn upwards again. Great signs that we have found a bottom, and are going to start upwards again. IP: Logged |
Love the Market Member |
![]() ![]() ![]() ![]() Hi Mach! I sent you an email @ yahoo! Thanks, [QUOTE]Originally posted by machtabow2: IP: Logged |
ct1074 Member |
![]() ![]() ![]() ![]() Thanks to all who post such good info (DD) here about our little gem. Mach I haven't posted in a while but I'm still holdin. In @ avg of .027. Cash strapped now and looking to avg down on my UVCL pos. Good luck to us all. p.s. Sure would like to get the Wife a new Rock for an anniversary gift. IP: Logged |
Love the Market Member |
![]() ![]() ![]() ![]() error - double post -sorry [This message has been edited by Love the Market (edited December 18, 2003).] IP: Logged |
Magoo Member |
![]() ![]() ![]() ![]() Mach I am going to buy more shares tomorrow along with several of my trading friends. We are all new to the pennies but old hands at the rest. Together we will dump a good amount of cash in which will hopefully show some movement upwards and do a little damage to the MM's. I have done my own research and am very high on PGHI. Thanks to all on this board Ron B. IP: Logged |
PSU90 Member |
![]() ![]() ![]() ![]() Hi Magoo...welcome to the board. I saw your post above along with this one. We're glad to have you here! This board is unlike any other I've found. Hope you stick around...and feel free to contribute your knowledge of the bigger markets (either a quick alert here or by posting on another Allstocks board). I think your friends will be thanking you in 2004 for getting them in PGHI at the ground floor! PSU
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machtabow2 Member |
![]() ![]() ![]() ![]() CT... Wow! .027 That's a great entry. There is much more upside here that people can imagine. Let's never say: "Coulda, Woulda, Shouda…" Browsing the net recently I came across the following message from a disgruntled investor regarding a “Coulda, Woulda, Shouda” investment opportunity that their portfolio did not “fully” realize. The statement reads as follows: “On an even more bitter note, last October, I bought shares of Netflix at $7.50. At the time, my investment goal was to sell after 40% in profit. Of course, when NFLX hit $11, I sold. Less than a year later, how much is Netfllix -- $58!!!” There have been too many opportunities like this that I have missed in the past. I will not miss this one. It is not unrealistic to think that you may someday be buying your wife much more than a "Diamond Ring". imho mach
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machtabow2 Member |
![]() ![]() ![]() ![]() Great Magoo, That's good news. I'm glad you did your research. It is nice to see that there are so many members on this board that consistently do thourough and unbiased research. I really enjoyed reading the post by Adrenalix today listing both the pros and cons of Veegeez. Great read. There is no doubt in my mind that investors at these levels will be greatly rewarded both in the near future and in the "long-run". Good luck to you on your entry. A position entered below .03 is highly recommended. A break beyond .03 will be confirmation that the "Bulls" have "Seized Control" again which will likey ignite a frenzy among the many investors that are waiting on the sidelines. The upside moves are very strong and I've seen many people get caught chasing the price up. Also, I personally enjoy entry into positions on Friday's... as they are usually a little slower from a trading perspective... Good time for bargain shoppers. *** The Future's so Bright ***
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PSU90 Member |
![]() ![]() ![]() ![]() Test....trying to post a chart here. Ok...didn't work. Cabbage...can you give us a lesson on putting charts in our posts? Thanks! PSU [This message has been edited by PSU90 (edited December 18, 2003).] IP: Logged |
Magoo Member |
![]() ![]() ![]() ![]() Mach and Psu Thanks for the reply and advise. The more eyes we have on this stock the higher it will go. I am going to put in only what I am comfortable risking along with a few of my friend. We are not use to the pennies so I will probably be asking some rookie questions. My mind set is more oriented in the other markets but this might be an advantage as we will not be shook off by the MMs Ron B. IP: Logged |
JustMe Member |
![]() ![]() ![]() ![]() Take a look at a chart, and take notice of the way this stock keeps bouncing up whenever it hits the 20 day MA. We are at that point right now. The last three times it hit that mark, it jumped up rather significantly in the days to follow. Just Me IP: Logged |
kitkatranchgirl Member |
![]() ![]() ![]() ![]() hey all I am back in town now and still holding strong go pghi!!!!!!!! IP: Logged |
cabbage22 Member |
![]() ![]() ![]() ![]() Sure Similar to IMG tags in html [IMG] after the ] dont hit enter or space don't put the [/IMG] tag below the url, keep it in the same line. If you cant figure it out, try replying to the chart i posted and it will have the code in there [QUOTE]Originally posted by PSU90: Ok...didn't work. Cabbage...can you give us a lesson on putting charts in our posts? Thanks! PSU [This message has been edited by cabbage22 (edited December 19, 2003).] [This message has been edited by cabbage22 (edited December 19, 2003).] IP: Logged |
cabbage22 Member |
![]() ![]() ![]() ![]() Here's another one, the other chart was from mid-day today before the late day buying. Breaking the .03 "wall" tomorrow, JMHO, we'll see ------------------ IP: Logged |
Moose Member |
![]() ![]() ![]() ![]() wow, looking at those charts, if we have a good day tomorrow and a nice close, I'm thinking next week will be great! Would love to see green soon, but I can wait! IP: Logged |
cabbage22 Member |
![]() ![]() ![]() ![]() Next week will be great...Its Christmas and everyone is in the BUYING mood. I had my last final today, which I dominated (International Finance), and I am home on winter break for a month. That means two things- This is my only passion in life, as unhealthy as that may be, all I want to do is trade.
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machtabow2 Member |
![]() ![]() ![]() ![]() kit, I was wondering what happened to you. Haven't seen you on the board lately. Welcome back. mach
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machtabow2 Member |
![]() ![]() ![]() ![]() Moose, I think you assessment is very accurate. mach
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