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» Allstocks.com's Bulletin Board » Micro Penny Stocks, Penny Stocks $0.10 & Under » *** GameZNflix Rally! Coming Soon! *** (Page 9)

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Author Topic: *** GameZNflix Rally! Coming Soon! ***
coumars
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How do u get this list... Teach me
Thanks

quote:
Originally posted by cabbage22:
12:11:02 PM Trade 0.028 25000
12:11:02 PM Trade 0.029 25000
11:24:38 AM Trade 0.027 30000
10:41:30 AM Trade 0.0279 60000
10:41:20 AM Trade 0.029 60000
10:40:14 AM Trade 0.029 6500
10:40:14 AM Trade 0.0285 6500
10:39:30 AM Trade 0.028 2605
10:39:30 AM Trade 0.027 2605
10:26:22 AM Trade 0.0285 11000
10:26:22 AM Trade 0.029 11000
10:18:10 AM Trade 0.0285 82500
10:18:10 AM Trade 0.029 82500
9:58:16 AM Bid 0.027 5000
9:58:16 AM Trade 0.029 17500
9:58:10 AM Trade 0.029 25000
9:58:08 AM Trade 0.028 25000
9:57:58 AM Trade 0.028 30000
9:57:58 AM Trade 0.028 25000
9:56:04 AM Ask 0.029 5000
9:56:04 AM Trade 0.028 5000
9:53:56 AM Trade 0.028 5000
9:44:28 AM Trade 0.029 5000
9:44:10 AM Bid 0.028 5000
9:44:10 AM Trade 0.03 5000
9:43:30 AM Trade 0.03 5000
9:43:12 AM Ask 0.03 5000
9:43:12 AM Trade 0.029 5000
9:42:26 AM Trade 0.029 8000
9:35:10 AM Trade 0.029 17000
9:35:04 AM Trade 0.029 12000
9:34:48 AM Trade 0.029 5000
9:30:20 AM Trade 0.029 5000
9:30:14 AM Trade 0.029 10000


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FlyWolf
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That last 25,000 buy at .029 was mine.. by the way..

Cheers..


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cabbage22
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Nice buy Fly

Its called a Time & Sales list, I got it at http://www.freerealtime.com

I've been signed up with them since 2000, I'm not sure if you need to be a memeber to get these numbers or not- its free to join and has some good info


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justplayin
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Cabbage, great link! Thank You.

[This message has been edited by justplayin (edited December 18, 2003).]


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coumars
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Great Link. very useful-

Thanks-


quote:
Originally posted by cabbage22:
Nice buy Fly

Its called a Time & Sales list, I got it at http://www.freerealtime.com

I've been signed up with them since 2000, I'm not sure if you need to be a memeber to get these numbers or not- its free to join and has some good info



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m_h13021
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Competition:

There is an almost "everyone and there brother" type of realm out there when it come to the video game rental world.

I foresee Gamefly as the only true competition when it goes head to head. The rest will just be taking away subs(subscribers) from either of the two. Right now Gamefly is the leader. This is just based on internet DD. It is really tough to get any other pertinent info because all are private companies. Which leads me to why VeeGeez is going to exploded, first publicly trade company of the sorts.

I really like Gamefly's site and interesting enough it is almost identical in layout to Netflix. If Veegeez comes close to either of the two's simplicity and functionality, we will be winners hands down. -

[This message has been edited by m_h13021 (edited December 18, 2003).]


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cabbage22
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Being a public company, gnf has more access to capital, and different types of capital. Definate advantage.
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Mav
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they keep buying in @ 0.029 ...
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machtabow2
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This is very well said. This is only the beginning of something much greater. The beginning! The real deal! I go crazy thinking about it so often. mach

quote:
Originally posted by m_h13021:
Competition:

There is an almost "everyone and there brother" type of realm out there when it come to the video game rental world.

I foresee Gamefly as the only true competition when it goes head to head. The rest will just be taking away subs(subscribers) from either of the two. Right now Gamefly is the leader. This is just based on internet DD. It is really tough to get any other pertinent info because all are private companies. Which leads me to why VeeGeez is going to exploded, first publicly trade company of the sorts.

I really like Gamefly's site and interesting enough it is almost identical in layout to Netflix. If Veegeez comes close to either of the two's simplicity and functionality, we will be winners hands down. -


[This message has been edited by m_h13021 (edited December 18, 2003).]



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machtabow2
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Flywolf:

Great summary. Kudos to you. I am not aware of any competitive companies trading publicly at this time. And yes... GameZNflix (PGHI) will be trading at much higher levles in the near future. Welcome aboard. The train is leaving soon! mach

quote:
Originally posted by FlyWolf:
Mach,

First off, I was trying to see if any of the others were publicly traded companies. I wanted to see what they were trading at. I could be wrong, but it seems like they are all private companies.

I like gamefly.com's site. They have a nice "About us" page that talks about the executive leadership of the company and provides a short bio/history for each person.

Many of the others also offer customers the option to buy a game if they like it and want to keep it. I would imagine this might also be a nice source of revenue.

I don't think any of the other sites "feature" the titles that are "out of stock". What I mean is, the current VeeGeez format brings up a list of titles sorted in increments of 10 irrespective of whether they are in stock or not. You end up seeing many titles which are listed as "Out of Stock". For example, a search for New releases of PS2 games yields only 3 out of 10 titles in stock on the first page.

Though these are listed in alphabetical order, it might be good to list the In Stock titles first.. in alphabetical order and let the other out of stock titles follow.

It's a minor thing.. but when you have other sites competing for business, very little things like this will cause a person to go somewhere else.

I had a hard time finding an "out of stock" title at gamefly.com and they only list 100 more titles than VeeGeez. (800 vs 700).

I'm hoping the new site will choose a better format for displaying out of stock titles. Let the customers hunt for the out of stock titles.. but feature the ones that are in stock.

My 2 cents.. ( I still believe Veegeez is worth much more than 3 cents a share)

FlyWolf



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Mav
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There many who are eager to buy this stock, just look, somebody just sold 5.000 shares and then, seconds later 100.000 shares where bought in 2 orders when the ask was down @0.028, now ask is up again @ 0.029

[This message has been edited by Mav (edited December 18, 2003).]


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old mullet
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what a great bunch of guys. pghi didn't realize all of the free talent it has working to help them grow.

cabbage, i have also used free realtime as one of my important tools. the time and sales is what i use the most. it sure points out when the mms are passing the medecine ball. one of those 3 billion plus days cmkm had i pointed out imense trades going through in the same second in exactly the same size. cooperative mms can make the volume look really significant when there are really no buyers or sellers. just traders. these time and sales figures are key to seeing what happens, both regular and unusual.

uncle milty


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adrenalix
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I posted this in bits and pieces in an earlier PGHI thread but thought it should be reposted here. These are random bits of info and opinion that may help you make inferences into where Veegeez stands in terms of it's competition.

*******

Introduction:

To put this summary in the proper context, I thought you should know some info about my background. I am in the web development industry and have worked and designed systems for many major B2B and B2C sites including partners of the big 3: Yahoo, MSN, and AOL. So opinions I post here will be from that standpoint, and less from a stock technical analysis view.

Voluntary Disclosure: I own a large chunk of shares in PGHI so I have a vested interest in the company succeeding.

Here is my opinion of Veegeez:

The online game rental business has tons of potential. There is no doubt that when applied to video games, the Netflix model of "rent as much as you can for a monthly fee" works. I think anyone who has invested in PGHI will agree so I won't elaborate too much on this point.

In order to see the real picture we have to be more logical and less emotional in our approach. The following are a few points that jumped out at me:

CONS


  • The design of the current Veegeez.com website is piss-poor. I have honestly seen better websites made by 12 year olds.
  • It doesn't look like much thought was put into the information architecture of the site. Links, categories and sections are either unclear, inconsistent or both.
  • Focus. The site is guilty of trying to do too much at once which ends up confusing the viewer. Do a side-by-side comparison of the homepages of Veegeez and Netflix and you'll see what I mean. The sometimes cliche saying of "Less is More" actually applies in this situation.
  • The site needs a marketing touch. Aside from a large banner on the homepage, there is little being done to meet the site's main objective: get new users to sign up.
  • The process for browsing through titles is unintuitive. It is not clear how the "Game Catalog" on the left nav is supposed to work. There are five drop-down boxes with no clear labels on what each one is intended to do. Sorting through some pages (up to 400+ pages long) is a pain.
  • The company needs to find a better way to differentiate between available and unavailable titles. I did a quick search for new titles for Playstation 2 and 7 out of the 10 games listed were out of stock.
  • Inventory. This is probably a given. We need more titles and more copies of each.
  • Site Statistics. Why display information that may be misused by competitors or could be interpreted as negative by your customers? It would be a different case if the company had stellar numbers such as 99% of titles in stock or 1million pages viewed today. That could be used as a marketing tool. But mediocre metrics such as only 60% of our inventory is available or only 38 people online right now? It may be useful to the company (or even shareholders) but not customers.


PROS


  • All the negatives above being said, I am pleased to see that PGHI's first order of business is to hire a web designer to give it a fresh look. Done right, most of the CONS I listed above should be addressed. Let's see.
  • Customer Service seems to be good. Each time I sent them an email, I got a response back within a few hours. One thing to note though that the same person responded to all my questions. Could it be a one-man operation?
  • PGHI is a public company and through the sale of stock can raise funds needed to develop the infrastructure for the business and purchase more inventory.
  • Being the first publicly traded company in the online game rentals business can get PGHI some good attention and hype.


CHALLENGES


  • Veegeez is a late entry into the marketplace. "First to market" always has the advantage and Gamefly, and others already have a lead for which Veegeez has to make up. The less than 1,000 customers that they currently have is nominal compared to the market potential.
  • Netflix has patented some "key processes" of their rental queue system which is the technology for which their infrastructure revolves around. Although many copycat sites simply disregard these, Veegeez has to figure out a way to work around these patents if they are serious about making it big. Netflix is already starting to take "offenders" into court.
  • Veegeez has no branding. Though us shareholders know Veegeez by heart, the company is not at all known by it's target market. This may be a blessing in disguise as the marketing company Fleming just hired has a clean slate to work with. (It is interesting to note that Veegeez now advertises on Overture and pays about $1 per click. That's a bit expensive but is a good sign that they're putting money into promotion. This allows their listing to show on top of search results for Yahoo, MSN and others.)
  • What do breakout companies have in common? A CULT-like following. Seriously. Look at Apple Computer owners, TIVO customers and Netflix subscribers. They swear by those products and services and love them. No one company has that type of effect in the game rentals industry although Gamefly has a lead.


KEY ISSUE

It is just as important to keep customers satisfied so that they remain customers. This leads us to a very important concern that I do not have insight to but is worth bringing up: INFRASTRUCTURE. This would include all the back-end systems necessary to run a commerce site successfully. At a high-level:


  • FULFILLMENT: Veegeez needs to have an effective process for shipping out and managing inventory. For example, I have a Netflix account and I usually have a 2 day turnaround for my movie rentals. (I mail a movie back on Monday, they get it Tuesday and send a new one which I get Wednesday.)
  • BILLING: Monthly memberships should be charged accurately and in time.


MARKETPLACE
At this time, I see Gamefly and DVD Barn as the leaders in the industry. Veegeez is not (yet) at a level that it could compete.

Gamefly seems to be the best known of the group with a brand that has been well established in the gaming industry. They seem to have a big marketing campaign this holiday season. I have personally seen ads for them on MTV2 and all over the net. My nephews (avid gamers which is their target market) tell me that they see ads for them in magazines all the time.

DVD Barn offers what Veegeez hopes for: game and movie rentals using one membership account though they have a fairly regional following, more popular in the west coast.


The competition:

GameFly http://www.gamefly.com

DVDBarn http://www.dvdbarn.com

GameLender http://www.gamelender.com
GameLender seems to be the leader in terms of titles carried with over 5,000 in their inventory.

Red Octane http://www.redoctane.com

GoVojo http://www.govojo.com

RentZero http://www.rentzero.com

Angel Gamer http://www.angelgamer.com

DVD Avenue http://www.dvdavenue.com

Turbo Gamer http://www.turbogamer.com

A good side-by-side comparison of features and prices can be found at: http://www.video-game-rental-easy-comparison.com

Helpful Links: http://internetgames.about.com/cs/gamerentals/ http://www.gamespot.com/ http://www.techtv.com/screensavers/products/story/0%2C24330%2C3440447%2C00.html


Just sharing some of my DD. Hopefully my 3 cents worth helps you guys in some way.

[This message has been edited by adrenalix (edited December 18, 2003).]


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machtabow2
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So much for .029. Time is on our side. mach

quote:
Originally posted by Mav:
There many who are eager to buy this stock, just look, somebody just sold 5.000 shares and then, seconds later 100.000 shares where bought in 2 orders when the ask was down @0.028, now ask is up again @ 0.029

[This message has been edited by Mav (edited December 18, 2003).]



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Mav
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More buying during the last minutes, ASK up @ 0.03

[This message has been edited by Mav (edited December 18, 2003).]


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raven76
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Adrenalix,
Nice Job..Thanks for sharing.


GL


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machtabow2
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Adrenalix...

Very thourough well rounded post. Well done! I have this very good feeling that John Fleming has "something up his sleeve," with GameZNflix Inc. and Veegeez... something that will be great... create a unique niche and significantly increase shareholder value. It may be a long wait... but when "all the cards are dealt," I believe shareholders we be greatly rewarded.
Thanks again. mach


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machtabow2
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Mav,

As Raven state earlier... I believe .03 is a "fake" wall. I also believe MM intentionally broke this down to the upper .02's to collect what shares they could. They will not be able to hold it down for too much longer. But then again... they say... "Never look a gift horse in the mouth." imho

mach

quote:
Originally posted by Mav:
More buying during the last minutes, ASK up @ 0.03

[This message has been edited by Mav (edited December 18, 2003).]



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machtabow2
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Buying into the last 10 minutes... Good... mach
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Mav
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Mach .. I have been on this all day, i think you read my post, i keep telling small buyers coming in slowly, it is my idea of what i see, I don't know what you think, please share with me your opinion...

quote:
Originally posted by machtabow2:
Buying into the last 10 minutes... Good... mach

[This message has been edited by Mav (edited December 18, 2003).]


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jiffer
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I'm not sure what is meant by a false wall... but 145k shares went through at .03 and all 6 MMs are still there.

I'm in no hurry though... tripled my position over the last 48 hours and waiting to see how things pan out.


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machtabow2
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Accumulation... this baby is strengthening... we are now looking at .03 into a close... No it's not running yet... but it is gradually stregthening and will begin a much strong move next week as we discussed. This is it. An excellent opportunity for entry and substantial gains. Sellers are drying up and buyers are stepping up to the plate. Why not... after all imho GameZNflix/Veegeez/PGHI is a "home run!" mach


quote:
Originally posted by Mav:
Mach .. I have been on this all day, i think you read my post, i keep telling small buyers coming in slowly, it is my idea of what i see, I don't know what you think, please share with me your opinion...

[This message has been edited by Mav (edited December 18, 2003).]



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machtabow2
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Of course we can all speculate... but I believe the breakdown two days ago was MM manipulation... when they saw the opportunity... collecting shares here is not easy... 145,000 shares is a drop in the bucket... yes.. I'm in no hurry either... my analysis was clearly stated at the beginning of this thread and I stand by it. We will see movement soon. Beginning no later than December 23rd. imho mach

quote:
Originally posted by jiffer:
I'm not sure what is meant by a false wall... but 145k shares went through at .03 and all 6 MMs are still there.

I'm in no hurry though... tripled my position over the last 48 hours and waiting to see how things pan out.



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raven76
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Jiffer,
E.g,as I mentioned before I am holding AACs as well and following it..
There were 5 MM @ the ask of .03..You know with how many shares this fake wall fall?
Just with 65,000 sh..
of course I don't expect it to be the same way here..My opinion was 2.5-3m needed to break..(in one of my previous posts)

GL

quote:
Originally posted by jiffer:
I'm not sure what is meant by a false wall... but 145k shares went through at .03 and all 6 MMs are still there.

I'm in no hurry though... tripled my position over the last 48 hours and waiting to see how things pan out.



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machtabow2
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Nice trading today. I was so busy typing didn't even realize the market was closed. Gaining strength... realistically can not be too many sellers left at these levels... The coming days should be very encouraging. mach
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JustMe
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Hi guys. The 145k, at the end of the day, and the 82.5k this morning, were both mine. Sold out of some dogs because I see incredible potential here. Lots of great D/D going on. Glad to join all of you!

Just Me


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machtabow2
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Just me...

Yes, I have noticed a substantial amount of DD here and some very intelligent investors. As a matter of fact... I'm seeing some of the top investors on this board investing in PGHI at these levels. "Birds of a Feather"

*** Future's so Bright ***
mach


quote:
Originally posted by JustMe:
Hi guys. The 145k, at the end of the day, and the 82.5k this morning, were both mine. Sold out of some dogs because I see incredible potential here. Lots of great D/D going on. Glad to join all of you!

Just Me



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tigerontop
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Well, as of this afternoon I will have no access to internet or anything. I am off to PERU to go hike the inca trail. That will be along flight home on Jan 8th just because I want to check on my PGHI!

Merry Christmas to everyone!

TigerOnTop


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PSU90
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Wow...enjoy the trail Tiger.....I have a big feeling that when you get back you will be richer both culturally and finanacially!

Merry Christmas....have a safe journey!

quote:
Originally posted by tigerontop:
Well, as of this afternoon I will have no access to internet or anything. I am off to PERU to go hike the inca trail. That will be along flight home on Jan 8th just because I want to check on my PGHI!

Merry Christmas to everyone!

TigerOnTop



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PSU90
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I was offline most of the day, so I was anxious to get on and see what was posted today. The teamwork on this thread (and this site in general) is spectacular. I am very encouraged, as you are Mach, to see some of the top investors from Allstocks here.

If you remember way back when I was into this at .006 and asked you my first questions about PGHI.....I had a hard time making decisions. I was rather new to the game and being somewhat alone in the stock was tough on my nerves! That led to some nice early profits by selling on the first run, but also some later losses by selling into an MM dip (that cost me a huge position which I would give anything to have back again!).

Now that so many of the posters who I respect are on board....it is MUCH MUCH easier to ride out the down days. I have learned many lessons since then! Many thanks to Mach, Milty, Mav, Chicago Joe, and others along the way!

quote:
Originally posted by machtabow2:
Just me...

Yes, I have noticed a substantial amount of DD here and some very intelligent investors. As a matter of fact... I'm seeing some of the top investors on this board investing in PGHI at these levels. "Birds of a Feather"

*** Future's so Bright ***
mach




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cabbage22
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Just wanted to bring this back up...

[QUOTE]Originally posted by cabbage22:
[B]Do I even have to say anything?



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Mav
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I think this is important and it is related to the PGHI industry.... This is an early 2003 forecast

Game Industry Market Forecasts

Next week, DFC Intelligence will publish a 250-page report with complete forecasts for the game industry, Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry.

In this months industry brief we thought we would provide an overview of some key points of this report. -DFC Intelligence forecasts worldwide industry growth for video games and PC games to be between 37% to 45% from 2002 to 2007. By 2007 we estimate the worldwide market for interactive entertainment software and hardware will be between $28.4 billion and $30.1 billion. Note that this figure does not include consumer spending on accessories, game rentals and used games. It is estimated that these areas will account for another $5 billion+ in annual spending.

-Market growth is forecasted to be strongest in Europe, where spending on video game hardware and software is forecasted to grow by over 50% between 2002 and 2007.

-The PlayStation 2 is far and away the strongest system and is blowing away past industry performance metrics. This system has the chance to be the first console system to sell over 100 million units.

-DFC Intelligence forecasts that as many as 50% of 128-bit game system owners will eventually own 2 or more of the three major game systems (PlayStation 2, Xbox and GameCube). This will give Microsoft and Nintendo an opportunity to build solid installed bases for their systems.

-In our game test labs we are seeing an increase in usage of both the Xbox and the GameCube in recent months, this could bode well for 2003/2004 sales for both systems. In our test lab, GameCube usage has been driven by Super Mario Sunshine, Metroid Prime, Animal Crossing and the newly released Zelda title. With its built-in hard drive and superior graphics, the Xbox is becoming the favorite system for sports games. However, our usage of the PlayStation remains very strong, lead by the Grand Theft Auto games and Kingdom Hearts.

-We do not think that the Xbox will ever have strong sales in Asia. However, we do think Microsoft has the potential to do quite well in North America and Europe.

-The new Game Boy Advance SP system is a major improvement over the original GBA system. Our older testers are now able to see what the kids were excited about. DFC Intelligence also provides forecasts for new portable systems expected to be released in the next several years. With the Game Boy Advance and new portable game systems, we forecast the worldwide portable hardware and software market increasing to over $5 billion by 2005.

-The new DFC Intelligence report contains multiple scenarios for the release of new systems from Sony, Nintendo and Microsoft. Because these new systems have yet to be formally announced these forecasts are speculative. These systems are expected in 2005 or 2006 (the report provides scenarios for both release periods). We believe that all three hardware manufacturers will try and prevent the competition from getting an early start in the market. That being said we do include a scenario where one company (Microsoft) gets a jumpstart by releasing their system a year early.

-By 2007, we expect the new systems to dominate the market. These systems are forecasted to have the fastest sales growth in the history of the video game market.

-While overall sales have been down in the computer game market, it is worth pointing out that with the number of releases down, top individual titles still have very strong sales potential.

As part of our ongoing research efforts DFC Intelligence is delivering free monthly briefs on hot topics in the interactive entertainment and video game industry. You (or a colleague of yours) have signed up to receive these briefs.

DFC Intelligence’s research services provide detailed strategic analysis of the interactive entertainment industry. Reports on the video game and PC game market include: Market Leaders in the Video Game and Interactive Entertainment Industry This 600+ page report profiles major companies in the interactive entertainment industry. Each individual company report is about 15-40 pages and has an historical background, financial overview, product analysis and a frank assessment of the outlook for that company. The Online Game Market This 350-page report contains a comprehensive analysis of the online gaming market. Includes current sales trends, market forecast, and in-depth company profiles.

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry To be released on April 15th, 2003, this 250+ page report contains complete forecasts for all individual console and portable game platforms by region (Asia, Europe/PAL, U.S.) through 2007. Also included are PC game forecasts and historical sales figures. The report has several scenarios for future market growth including an analysis and forecasts for new systems from Sony, Microsoft and Nintendo, as well as new portable game systems. The U.S. Market for Video Games and Interactive Electronic Entertainment This 800 page report is designed as a complete guide to the interactive entertainment industry with forecasts to 2006 in multiple scenarios broken down by individual game systems, a detailed historical overview, individual platform analysis, PC game market overview, industry economics, business model breakdowns, industry trends, consumer profiles, game genres, marketing issues, retail profile and online distribution.

The Themis Report on Online and Wireless Gaming 2002 This 150 page report provides an overview of the online and wireless game industries, including market potentials, analysis of the coming console online services, surveys of the leading content and service providers and a section that provides history and analysis of key issues that face the industry in the next five years, including customer service differentiation, the reasons for so many poor product launches in the space and the potential blocks to providing mass-market subscription content.

The State of Game Technology This report examines the critical aspects of the interactive entertainment industry, including PC hardware, video game console systems, 3D graphics, sound, development tools, peripherals, portable systems, online games, wireless gaming and location based entertainment.


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Mav
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DFC Intelligence Forecasts Strong Growth For Video Game Industry

San Diego, CA -- April 17, 2003

A new report from research firm DFC Intelligence forecasts that the worldwide market for video games, computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007. Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released. “We think that the successors to the Sony PlayStation 2, the Microsoft Xbox and the Nintendo GameCube are likely to be the fastest selling video game systems ever,” says David Cole, president of DFC Intelligence.

Leading the market is Sony and its PlayStation brand. According to Cole, “the PlayStation 2 could eventually have sales of over 100 million hardware units, thus the PlayStation 3 has to be a favorite to continue Sony’s market leadership position.” However, the report claims that it is inevitable that Microsoft and Nintendo will take market share away from Sony. “The PlayStation 2 has been completely dominant, but we expect as much as 50% of PlayStation 2 owners to eventually buy an Xbox or GameCube,” says Cole.

The report contains three separate scenarios for future growth. Under all scenarios, the PlayStation 2 and PlayStation 3 are the market share leaders, however Microsoft and Nintendo are significantly more competitive then they are in today’s marketplace. “Nintendo is being very aggressive with hardware pricing, software bundling and is doing a better job with third-party relationships. This should really benefit them in the long-term,” says Cole.

Meanwhile, Microsoft is expected to be extremely competitive on all fronts and has now become a battle-tested veteran. Cole notes that the Xbox was the first system from Microsoft, and it got off to a late start, nevertheless, the Xbox still has been quite competitive. The solid market performance of the Xbox significantly increases the market outlook for future game systems from Microsoft. According to Cole, “we think Microsoft and the Xbox could be potentially strong in Europe, a region that has been somewhat neglected by video game hardware manufacturers.”

The new report titled Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is 500 pages and contains complete forecasts to 2007 for video game systems, portable game systems and computer games. Forecasts are broken down by individual platform for three major regions: Japan, Europe and the U.S. For more information go to www.dfcint.com.

CONTACT: David Cole

858-780-9680


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machtabow2
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Mav,

Outstanding Info... Great research. It seems to me that Fortune recently released a report stating that the Video Gaming Industry will be one of the fastest growth markets for many years to come. This report certainly confirms that... which makes it even better for GamezNFlix (PGHI) shareholders whom know and understand that they are invested in the only online Video Game Rental publicly traded company!

mach

This first paragraph is key:
San Diego, CA -- April 17, 2003

A new report from research firm DFC Intelligence forecasts that the worldwide market for video games, computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007. Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released.

quote:
Originally posted by Mav:
DFC Intelligence Forecasts Strong Growth For Video Game Industry

San Diego, CA -- April 17, 2003

A new report from research firm DFC Intelligence forecasts that the worldwide market for video games, computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007. Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released. “We think that the successors to the Sony PlayStation 2, the Microsoft Xbox and the Nintendo GameCube are likely to be the fastest selling video game systems ever,” says David Cole, president of DFC Intelligence.

Leading the market is Sony and its PlayStation brand. According to Cole, “the PlayStation 2 could eventually have sales of over 100 million hardware units, thus the PlayStation 3 has to be a favorite to continue Sony’s market leadership position.” However, the report claims that it is inevitable that Microsoft and Nintendo will take market share away from Sony. “The PlayStation 2 has been completely dominant, but we expect as much as 50% of PlayStation 2 owners to eventually buy an Xbox or GameCube,” says Cole.

The report contains three separate scenarios for future growth. Under all scenarios, the PlayStation 2 and PlayStation 3 are the market share leaders, however Microsoft and Nintendo are significantly more competitive then they are in today’s marketplace. “Nintendo is being very aggressive with hardware pricing, software bundling and is doing a better job with third-party relationships. This should really benefit them in the long-term,” says Cole.

Meanwhile, Microsoft is expected to be extremely competitive on all fronts and has now become a battle-tested veteran. Cole notes that the Xbox was the first system from Microsoft, and it got off to a late start, nevertheless, the Xbox still has been quite competitive. The solid market performance of the Xbox significantly increases the market outlook for future game systems from Microsoft. According to Cole, “we think Microsoft and the Xbox could be potentially strong in Europe, a region that has been somewhat neglected by video game hardware manufacturers.”

The new report titled Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is 500 pages and contains complete forecasts to 2007 for video game systems, portable game systems and computer games. Forecasts are broken down by individual platform for three major regions: Japan, Europe and the U.S. For more information go to www.dfcint.com.

CONTACT: David Cole

858-780-9680



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machtabow2
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cabbage,

Thank you for the repost. As you are demonstrating here... Stochs and Williams % R indicating that we are currently trading in an oversold state confirming that the "bulls" will likely "sieze control" in the very near future. December 23rd is coming soon. mach

quote:
Originally posted by cabbage22:
Just wanted to bring this back up...

[QUOTE]Originally posted by cabbage22:
[B]Do I even have to say anything?



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