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Author Topic: afrr.ob, reyfx, and tnti......GOING TO CLIMB! L@@K
FinancialStability
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Campanelli Takes AFRC to QVC
Thursday January 29, 9:15 am ET

AFRR____________________________
SAN DIEGO--(BUSINESS WIRE)--Jan. 29, 2004--Cleaning expert and television personality, Joe Campanelli, and American Fire Retardant Corp. (OTCBB:AFRR - News) have reached an agreement with the private labeling of AFRC's 3-in-1 Hero. The product will be joining Campanelli's line of home-care products under the name "Special Treatment." Campanelli met with the buyers at QVC and said they are eager to add "Special Treatment" to his existing lineup of products already airing very successfully on the network. Joe Campanelli's on-air success comes from his 30 years of experience in the home-care business and his ability to convey to TV viewers the value and performance of his products.

REYFX_______________________
Leading the pack in terms of stellar average domestic returns are two unlikely bedfellows: Gold-Oriented funds (with an average gain of 58.2%) and Science & Technology funds (with an average gain of 55.7%). Gold funds — which typically do well during bearish (or inflationary) environments — soared to the top of the charts based largely on weakness in the U.S. dollar and consolidation within the mining industry, explains Don Cassidy, senior research analyst at Lipper. On the flip side, it was the most speculative of tech funds that shot to the nosebleed section of fund-return tables, with those with heavy (or exclusive) weighting in Internet stocks performing the best. For example, the Profunds Internet fund (INPIX), which provides leveraged exposure to the Dow Jones Internet Index, was one of the year's best performers, gaining 129.1%

TNTI__________________________________

Since inception, the Company has focused primarily on the research, development and design of the its products, and generated minimal revenues. During prior fiscal years, the principals of the Company invested personal funds and arranged for loans and/or lines of credit from private lenders to support the business operations of the Company.

As of the date of this Annual Report, management of the Company believes that an estimated $500,000 is required over the next fiscal year for payment of expenses associated with the ongoing business operations of the Company. The Company generated $123,274 in total revenue during fiscal year ended December 31, 2002 and $46,470 in total revenue during fiscal year ended December 31, 2001. Management anticipates that overall generation of revenues will continue to increase on an annual basis based on existing contracts and marketability of its gaming products. Management believes that the Company can satisfy its cash requirements for approximately the next six months based on its ability to successfully generate revenues from the marketing of its gaming products and to obtain advances from certain investors and related parties, as necessary.

The Company has only recently generated sufficient cash flow to partially fund its operations and activities. The Company may experience a liquidity crisis and be required to raise additional capital. Historically, the Company has relied upon internally generated funds and funds from the sale of shares of stock and loans from its shareholders and private investors to finance its operations and growth. Management may raise additional capital through future public or private offerings of its stock or through loans from private investors, although there can be no assurance that the Company will be able to obtain such financing. The Company's future success and viability are entirely

dependent upon the ability of the Company's current management to (i) strengthen and increase its customer base by enhancing the marketability of its products, and (ii) increase the number of customers and expand into additional markets. Management is optimistic that the Company will be successful in its capital raising efforts. There can be no assurance, however, that the Company will be able to continue to successfully distribute and market its gaming products and to raise additional capital. The Company's failure to do so would have a material and adverse affect upon the Company and its shareholders.

The Company's financial statements have been prepared assuming that it will continue as a going concern and, accordingly, do not include adjustments relating to the recoverability and realization of assets and classifications of liabilities that might be necessary should the Company be unable to continue in operations.

Fiscal Year Ended December 31, 2002
Since inception, the Company has focused primarily on the research, development and design of the its products, and generated minimal revenues. During prior fiscal years, the principals of the Company invested personal funds and arranged for loans and/or lines of credit from private lenders to support the business operations of the Company.

As of the date of this Annual Report, management of the Company believes that an estimated $500,000 is required over the next fiscal year for payment of expenses associated with the ongoing business operations of the Company. The Company generated $123,274 in total revenue during fiscal year ended December 31, 2002 and $46,470 in total revenue during fiscal year ended December 31, 2001. Management anticipates that overall generation of revenues will continue to increase on an annual basis based on existing contracts and marketability of its gaming products. Management believes that the Company can satisfy its cash requirements for approximately the next six months based on its ability to successfully generate revenues from the marketing of its gaming products and to obtain advances from certain investors and related parties, as necessary.

The Company has only recently generated sufficient cash flow to partially fund its operations and activities. The Company may experience a liquidity crisis and be required to raise additional capital. Historically, the Company has relied upon internally generated funds and funds from the sale of shares of stock and loans from its shareholders and private investors to finance its operations and growth. Management may raise additional capital through future public or private offerings of its stock or through loans from private investors, although there can be no assurance that the Company will be able to obtain such financing. The Company's future success and viability are entirely

dependent upon the ability of the Company's current management to (i) strengthen and increase its customer base by enhancing the marketability of its products, and (ii) increase the number of customers and expand into additional markets. Management is optimistic that the Company will be successful in its capital raising efforts. There can be no assurance, however, that the Company will be able to continue to successfully distribute and market its gaming products and to raise additional capital. The Company's failure to do so would have a material and adverse affect upon the Company and its shareholders.

The Company's financial statements have been prepared assuming that it will continue as a going concern and, accordingly, do not include adjustments relating to the recoverability and realization of assets and classifications of liabilities that might be necessary should the Company be unable to continue in operations.

Fiscal Year Ended December 31, 2002
Since inception, the Company has focused primarily on the research, development and design of the its products, and generated minimal revenues. During prior fiscal years, the principals of the Company invested personal funds and arranged for loans and/or lines of credit from private lenders to support the business operations of the Company.

As of the date of this Annual Report, management of the Company believes that an estimated $500,000 is required over the next fiscal year for payment of expenses associated with the ongoing business operations of the Company. The Company generated $123,274 in total revenue during fiscal year ended December 31, 2002 and $46,470 in total revenue during fiscal year ended December 31, 2001. Management anticipates that overall generation of revenues will continue to increase on an annual basis based on existing contracts and marketability of its gaming products. Management believes that the Company can satisfy its cash requirements for approximately the next six months based on its ability to successfully generate revenues from the marketing of its gaming products and to obtain advances from certain investors and related parties, as necessary.

The Company has only recently generated sufficient cash flow to partially fund its operations and activities. The Company may experience a liquidity crisis and be required to raise additional capital. Historically, the Company has relied upon internally generated funds and funds from the sale of shares of stock and loans from its shareholders and private investors to finance its operations and growth. Management may raise additional capital through future public or private offerings of its stock or through loans from private investors, although there can be no assurance that the Company will be able to obtain such financing. The Company's future success and viability are entirely

dependent upon the ability of the Company's current management to (i) strengthen and increase its customer base by enhancing the marketability of its products, and (ii) increase the number of customers and expand into additional markets. Management is optimistic that the Company will be successful in its capital raising efforts. There can be no assurance, however, that the Company will be able to continue to successfully distribute and market its gaming products and to raise additional capital. The Company's failure to do so would have a material and adverse affect upon the Company and its shareholders.

The Company's financial statements have been prepared assuming that it will continue as a going concern and, accordingly, do not include adjustments relating to the recoverability and realization of assets and classifications of liabilities that might be necessary should the Company be unable to continue in operations.

Fiscal Year Ended December 31, 2002
Since inception, the Company has focused primarily on the research, development and design of the its products, and generated minimal revenues. During prior fiscal years, the principals of the Company invested personal funds and arranged for loans and/or lines of credit from private lenders to support the business operations of the Company.

As of the date of this Annual Report, management of the Company believes that an estimated $500,000 is required over the next fiscal year for payment of expenses associated with the ongoing business operations of the Company. The Company generated $123,274 in total revenue during fiscal year ended December 31, 2002 and $46,470 in total revenue during fiscal year ended December 31, 2001. Management anticipates that overall generation of revenues will continue to increase on an annual basis based on existing contracts and marketability of its gaming products. Management believes that the Company can satisfy its cash requirements for approximately the next six months based on its ability to successfully generate revenues from the marketing of its gaming products and to obtain advances from certain investors and related parties, as necessary.

The Company has only recently generated sufficient cash flow to partially fund its operations and activities. The Company may experience a liquidity crisis and be required to raise additional capital. Historically, the Company has relied upon internally generated funds and funds from the sale of shares of stock and loans from its shareholders and private investors to finance its operations and growth. Management may raise additional capital through future public or private offerings of its stock or through loans from private investors, although there can be no assurance that the Company will be able to obtain such financing. The Company's future success and viability are entirely

dependent upon the ability of the Company's current management to (i) strengthen and increase its customer base by enhancing the marketability of its products, and (ii) increase the number of customers and expand into additional markets. Management is optimistic that the Company will be successful in its capital raising efforts. There can be no assurance, however, that the Company will be able to continue to successfully distribute and market its gaming products and to raise additional capital. The Company's failure to do so would have a material and adverse affect upon the Company and its shareholders.

The Company's financial statements have been prepared assuming that it will continue as a going concern and, accordingly, do not include adjustments relating to the recoverability and realization of assets and classifications of liabilities that might be necessary should the Company be unable to continue in operations.



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