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luckylindy
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Mobile Phone Games under Operation

The company is currently operating three self-developed mobile phone games through various mobile value-added service providers:

Miracle Journey to Journey to the
the West Fantasy Wulin West OL
Development
Platform WAP WAP Java ?
Mobile Network 2.5G 2.5G 2.5G
Open Beta Test
Date May 2006 October 2008 May 2009
Registered Users
as of December
31, 2009 15,861,021 3,000,812 1,740,106

"We are glad to achieve a substantial increase in revenue and net income. In particular, we are pleased that we have been able to fund our businesses entirely from our revenue," said Mr. Peter Liu, the President & CEO of AMCG.

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luckylindy
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We are glad to achieve a substantial increase in revenue and net income. In particular, we are pleased that we have been able to fund our businesses entirely from our revenue," said Mr. Peter Liu, the President & CEO of AMCG.

"Over the past quarter, we have overcome the negative effects caused by the global economic recession and have been able to grow at a substantial speed. In light of the giant Chinese telecommunication market and fast growing market demand for mobile leisure entertainment, we are confident that we will be able to maintain stable growth in the coming quarter. We are committed to maintaining our position as a leader in our industry and developing new games to capture the strong market demand."

About Amico Games Corp.

Amico Games Corp. is a software company specializing in developing mobile phone games for the Chinese market. On December 31, 2009, Amico acquired Galaxy Software Limited, a Chinese private-owned company incorporated in November 2001. Galaxy is one of the earliest mobile phone multiplayer game developers in China, as well as one of the first Chinese companies to develop and operate Java? MMRPOG (massive multiplayer role playing online games) mobile phone games. It is also the first company to provide multiplayer games over the WAP platform of China Mobile, the world's largest mobile phone provider based upon subscribers. For more information, please visit the Amico's website at: www.amicogames.com

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scooz
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AMCG Video Chart by MrBigz

http://www.youtube.com/watch?v=YIvV7SEslJY

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scooz
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AMCG had a great run on Friday soaring past its average volume and closing at its 52 week-high of 0.83! The eyeballs are there and with a company like AMCG we know why people are gawking!

Here are the top 5 reasons why AMCG is a good player to have on your team and a company you would want to have in your portfolio.



1. Amico brings to you diversified gaming content including some of the most popular massive multi-player online role-playing games and advanced casual online games in China.

2. Amico's interactive entertainment platform attracts a loyal, large and growing subscriber base allowing each user to interact with thousands of other users and enjoy the interactive entertainment content that Amico provides.

3. The games work across both JAVA™ and WAP (wireless application protocol) platforms over 3G and 2.5G mobile telecommunication network in China.

4. Amico Games operates mobile phone multi-player networked games in China. Amico is also the first Chinese company to cooperate with Nokia to develop Java™ multi-player mobile phone games.

5. Amico Games Corp. is also the first company to provide the popular wrestling genre games and multi-player games over the WAP platform of China Mobile™ (In addition to having the world’s largest mobile network, China Mobile has the greatest number of mobile subscribers)

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luckylindy
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According to data published by the China Ministry of Industry and Information Technology there are almost three times more mobile phone handset users than Internet users in China. The total amount of mobile phone users as of the end of 2008 was estimated to be 600 million.

This kind of demand will not go unnoticed in your portfolio! AMCG may bring you the kind of profits you have not seen before!

The mobile phone gaming sector, as one of the key revenue earners in China's mobile value-added services market, provides online or down-loadable games that allow mobile device users to play against the game or to engage other users via their mobile handsets. These types of applications represent a lucrative and fast-growing sector within China’s rapidly evolving telecommunications industry.

With the growing demand for new content boosted by the 3G era in China, it is estimated that the Chinese mobile phone game market sales will reach RMB 4.2 billion in 2011 with a staggering annual growth rate of 45.54%. The substantial growth is driven by the unique Chinese marketplace where mobile phone users have a pent up demand for leisure entertainment, commercial application of the new 3G network, and quick development of mobile phone multiplayer games.

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Amico Games Corp. Anticipates Substantial Growth in 2010 and 2011

GUANGZHOU, CHINA -- 01/12/10 -- Amico Games Corp., an information technology company specializing in developing and operating mobile phone multiplayer networked games, anticipates significant growth in the Chinese mobile games industry. The market value of China's burgeoning mobile phone game market is forecasted to be RMB 2.68 billion (or USD 394 million) in 2010 and may reach RMB 4.21 billion (or USD 619 million) in 2011 according to statistics released in 2009 by Analysys International.

"We increased our revenues almost 40% between our fiscal years of 2008 and 2009. We are very optimistic that we will continue this trend given the projected performance of mobile phone games in our market," Mr. Peter Liu, Amico's President and CEO commented. "The statistics released by Analysys International indicate the huge market opportunity that mobile phone gaming holds for the future. Additionally with consideration of our ongoing R&D plans and the outstanding performance of our JAVA game of Journey to the West Online, I believe that we will enjoy substantial growth in the near future."

In 2008, the Chinese mobile phone game market value reached RMB 1.365 billion (or USD 200 million), an increase of 62.67% from 2007. Analysys International estimates that the compound growth rate will be 45.54% from 2008 to 2011. This booming market growth is due primarily to the rapid growth in mobile phone ownership, reaching over 660 million users in 2009, the expansion of 3G network availability and the improvements made by mobile phone game developers in creation of, operation and marketing capabilities of their product. According to Analysys International, JAVA games occupied 72% market share in 2008.

Read more: http://www.earthtimes.org/articles/show/amico-games-corp-anticipates-substantial -growth-in-2010-and-2011,1117362.shtml#ixzz0fdpnWXFB

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luckylindy
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AMCG.ob
Fully Reporting
Tiny 18,000,000 Float according to last filing.
China's mobile game volume is growing at a rate of over 45%
AMCG registered users increased by over 129%
AMCG revenues increased over 40% alone.

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snowgator
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Amico Games Corp. Adds Approx 1 Million New Users Through January 2010
SAN FRANCISCO, CA -- (Marketwire) -- 02/12/10 --

Amico Games Corp. (OTCBB: AMCG), an information technology company specializing in developing and operating mobile phone multiplayer networked games, today announces that total registered users has reached 21,594,517 as of January 31, 2010, of which 992,578 were new users who joined in 2010.


According to registered membership statistics from the Amico Game Corp.

database, the Company's game registered users experienced noticeable growth in January 2010, as shown in the following chart:

Total Registered Users Newly December January Registered Growth Game Type 31, 2009 31, 2010 Users Rate Miracle Journey to the West WAP* 15,861,021 16,373,697 512,676 3.23% Fantasy Wulin WAP 3,000,812 3,210,987 210,175 7.00% Journey to the West Online JAVA(TM)** 1,740,106 2,009,833 269,727 15.50% Total 20,601,939 21,594,517 992,578 4.82%

*WAP, Wireless Application Protocol, a wireless communications environment for delivering web data to mobile handsets with minimal screen display.

**Java™, a software and technology environment that has been specifically designed by Sun Microsystem to enable the development of applications on mobile devices.


"We are very happy to see steady growth in our registered game users, especially our JAVA game Journey to the West Online, which reached a high growth rate of 15.50% in January, 2010," Mr. Peter Liu, Amico's President and CEO, stated. "Looking at Chinese mobile phone gaming market opportunities for 2010, I believe we will find that more registered users prefer JAVA mobile phone games because of the enhanced playing environment and richer game scenarios. As previously announced, our R&D plans will focus on developing more high-quality JAVA games to retain and build our user base. Additionally, the steady growth of our WAP games users prove, I believe, that we are one of the leading developers of this game type in China."

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luckylindy
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China Mobile leads 3G user base growth By He Shan
0 CommentsPrint E-mail China.org.cn, January 21, 2010 Adjust font size: China's business press carried the following stories on Thursday. China.org.cn has not checked the stories and does not vouch for their accuracy.

China Mobile leads 3G user base growth — China Business News

China's three major mobile carriers saw big surges in 3G users last year, according to their December figures reported yesterday.

China Mobile, the world's largest mobile carrier by numbers of subscribers, had signed up 3.408 million 3G users by the end of December. The 3G growth rate outpaced that of its 2G business, which added only 4.238 million new subscribers in December - a three-year low.

China Unicom had accumulated a total of 2.742 million 3G users by the end of 2009. Although the company launched its 3G network only three months previously, its strong showing is putting pressure on China Mobile.

China Telecom, which has been in the 3G market longer than its rivals, did not give exact figures but a third party said it has 4.81 million 3G users.

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luckylindy
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AMCG, an information technology company specializing in developing and operating mobile phone multiplayer networked games, today announces that total registered users has reached 21,594,517 as of January 31, 2010, of which 992,578 were new users who joined in 2010.


According to registered membership statistics from the Amico Game Corp.

database, the Company's game registered users experienced noticeable growth in January 2010.

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luckylindy
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AMCG has been issued a price target of $1.44 and a "Speculative Buy" rating from Victor Shula, Ph.D. of Beacon Equity Research.

In the first quarter of 2010, Amico Games revenue has grown a staggering 61% with their total user base up over 129% to more than 20.6 million. This presents a major opportunity for Amico to cross sell their portfolio of popular games enabling a larger share of each customer's wallet.


Amico markets its games primarily in China, one of the fastest growing gaming markets in the world. With recent deregulation of some telecom restrictions in China, the platform for mobile gaming is expanding rapidly, with Amico holding over 11% of the countries mobile gaming wireless application protocol (WAP) market.

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Not a bad close today, will have better days to come. IMO

"We are very happy to see steady growth in our registered game users, especially our JAVA game Journey to the West Online, which reached a high growth rate of 15.50% in January, 2010," Mr. Peter Liu, Amico's President and CEO, stated

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AMCG After Hours news:
Amico Games Corp. Appraised as Top Three Profitable Enterprise at China's 5th Mobile Phone Game Enterprise Fair
SAN FRANCISCO, CA -- (Marketwire) -- 02/16/10 --

Amico Games Corp. (OTCBB: AMCG), an information technology company specializing in developing and operating mobile phone multiplayer networked games, today announces that it was appraised in the Top Three for profitability amongst mobile phone game manufacturers during the Fifth China Mobile phone Game Enterprise Public Appraisal Fair 2009-2010 which concluded on February 3, 2010.


The Fifth China Mobile Phone Game Enterprise Public Appraisal Fair 2009-2010 was hosted by Shangfan.Net and many other notable Chinese Internet companies. The Public Appraisal covered the period from November 27, 2009 to February 3, 2010. The Public Appraisal evaluated the top 30 Chinese mobile phone enterprises, which included Amico. Amico was appraised to be in the top 3 most profitable Chinese mobile phone enterprises in terms of mobile phone game revenue. Additionally, Amico Games was also appraised as the industrial leader for WAP mobile phone game R&D and operation.


"We are excited to be appraised as one of the top 30 Chinese mobile phone game enterprises and one of the top 3 most profitable Chinese mobile phone game enterprises. This is very encouraging for our all of our management and shareholders," said Mr. Peter Liu, Amico's President and CEO, "We are one of the earliest Chinese mobile phone game developers; operating games since 2002. The appraisal results also recognize our strengths and capability in developing mobile phone games in China. We are proud of this ranking given the current competitive market environment."

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"We are excited to be appraised as one of the top 30 Chinese mobile phone game enterprises and one of the top 3 most profitable Chinese mobile phone game enterprises. This is very encouraging for our all of our management and shareholders," said Mr. Peter Liu, Amico's President and CEO, "We are one of the earliest Chinese mobile phone game developers; operating games since 2002. The appraisal results also recognize our strengths and capability in developing mobile phone games in China. We are proud of this ranking given the current competitive market environment."
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luckylindy
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The Fifth China Mobile Phone Game Enterprise Public Appraisal Fair 2009-2010 was hosted by Shangfan.Net and many other notable Chinese Internet companies. The Public Appraisal covered the period from November 27, 2009 to February 3, 2010. The Public Appraisal evaluated the top 30 Chinese mobile phone enterprises, which included Amico. Amico was appraised to be in the top 3 most profitable Chinese mobile phone enterprises in terms of mobile phone game revenue. Additionally, Amico Games was also appraised as the industrial leader for WAP mobile phone game R&D and operation.
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scooz
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BLoomfield added another 50,000 shares of AMCG on the dip to .40


bloomfield currently owns 100,000 shares of AMCG

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AMCG News out today. Looks like this one is building some momentum this morning. Still at a great entry price we can see some great price apprecation. Here is the news...

SAN FRANCISCO, CA--(Marketwire - 04/01/10) - Amico Games Corp. (OTC.BB:AMCG - News), an information technology company specializing in developing and operating cell phone multiplayer networked games, today announces that Tencent, the largest online game platform in China, migrated its three cell phone games subscriber bases to Journey to the West Online. Amico Games has become the first cooperative partner of Tencent for the game user migration plan.
Tencent's cell phone game user migration plan started in early 2010. In the plan, Tencent will gradually close down those cell phone games in poor performance and transfer their game subscribers to other cell phone games with excellent performance. Amico Games' K-Java cell phone game of Journey to the West Online was selected as the first migration target to receive these game users. For retaining those new game users, Amico Games set up a series of beneficial game activities to help Tencent rebuild the game users' confidence in the gaming platform.
"We are happy to become the first migration target to accept Tencent's cell phone game users, which indicates that Tencent regards our cell phone game as the best in its cell phone game offerings," commented Mr. Peter Liu, CEO and President of AMCG. "It will take a couple of months to complete the migration process because those game users need time to adapt to our cell phone game. We have designed a well-prepared guideline and gifting package to these new game users from Tencent, so as to guide them to enjoy our games and familiarize them with our game environment. We will continue to cooperate and support Tencent to implement their game user migration plan, as well as increase our game users and brand influence in China

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